Work on the overall project continues to go very well, the game should be content complete within just a couple months. That's not the only change of course, I've added a whole host of new features, bug fixes, abilities, UI updates, and best of all- music! I made several tracks of my own that are now providing you with a smooth jazzy beat as you dungeon dive. Wands and scrolls will also occasionally drop now! Also next time you peruse one of the shops in Albright Outpost be sure to ask about their specials, artifacts can show up there too, for a hefty price of course. Now when facing elite enemies or bosses you have a chance-based on your luck- to find an artifact along with any other item dropped. That is to say, I added a new artifact system. Since then, we've apparently been doing our damnedest to exterminate them.Who doesn't love a good artifact? Whether it's the Astrella Saber or the Boxer Briefs we now have unique equipment for any modern sensibility! As the film begins, it's six years since a NASA space probe crash-landed upon re-entry near the Mexican border, releasing a handful of alien life forms into the wild. They're hundreds of feet tall, and not terribly friendly, though in fairness we humans haven't exactly rolled out the planetary welcome mat. Remember District 9, with all those human-sized "prawns?" Well Monsters has giant squids - almost exactly in proportion, too. Monsters ended up costing less than $500,000, yet it looks pretty persuasive. But Edwards had previously worked as a special-effects engineer in England, and he figured out how to do the effects on his laptop. In Hollywood, this would cost millions of dollars. His new movie, Monsters, called for some 250 special-effects shots depicting huge extraterrestrial creatures and an American city laid to waste. First-time filmmaker Gareth Edwards is nothing if not frugal.
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